Well, this was pretty random. I like how dramatic the music was and the animation was pretty nice. The twist ending though, kinda came out of nowhere, but it was pretty good. That cactus tombstone, too lol.
Overall pretty random, but funny enough.
Well, this was pretty random. I like how dramatic the music was and the animation was pretty nice. The twist ending though, kinda came out of nowhere, but it was pretty good. That cactus tombstone, too lol.
Overall pretty random, but funny enough.
Such a bizarre idea, I love it! I think Bob Ross' smile should hae been less threatening. You could have kept the scared Hitler face, I'd be scared too if Bob Ross appeared in my house, surrounded by lightning. It could work if you had him smile before bringing out the brush and book (even though the title has spoiled what happens already), because once he brings it out we know he isn't doing anything evil or scary. Then, once he brought those out, you could have had the red in his eyes disappear and left them the way they were here before he took out the brush and book. Otherwise, I loved the ending and music, though the aimation was a bit choppy. Try going with less specific titles from now on, I get the point is that they're weirdly specific but they spoil the joke, because this was meant to have an at least somewhat unexpected punchline.
Well, the animation wasn't very good, obviously you're a beginner and that's okay. However, there just wasn't really anything interesting here. No plot, no background (which made the jumps off screen konda confusing) and only one enemy taht was taken out easily. I will admit there was some pretty nice strategy involved in taht, though. The main character also did a bunch of pointless flips and stuff.
In the future, try to add more. Nore enemies, maybe have a plot, try adding some detail, etc.
Thanks for the constructive criticism I will take this into count when animating next! :)
An interesting enough idea. The animation wasn't that great, but the blasts looked satisfying. The whole thing was a bit slow, though. Too much like an actual game, the main character had to aim and stuff to get the enemies. I feel like a bit too much time was spent at the start with him just destroying everything and he paused for a bit too long at the flag. He also only collected one power-ymup and hit one question block throughout the entire thing, which was a bit of a wasted opportunity. The plot was also non-existent, I wanted to know why the castle was torn down and why Mario became a boss. However, I did like how there was a lot of strategy involved in taking out enemies. That was lacking with the boss, though.
Keep it up, but try to do more with things that are right there, have at least some plot and spend less time on trivial things. Just remember you're not actually making a game, you're making a movie.
thank you so much
Dude, slow down! Seriously, no one can figure this out. The letters are tiny and go by so fast no one will bother reading them. And the action, too. It's really hard to figure out what's going on sometimes, and the plot seems nonsensical. I mean, what was that beginning? Why were they in a void?
In the future, could you try making stuff that's less like a turn-based RPG sped up 15 times? You know, cause everyone seems to take turns fighting? Take it slow (well, slower), like in most Madness movies. Think about cool moves and things. And add more frames, please. You can improve if you practice!
nvm, i'm making a animation called "Ways to die In Madness Combat", i hope it's smoothier and longer for u.
I, uh...uhhh...wha?
I honestly cannot tell if this was supposed to be funny or not. I really, really can't tell. Rating this is gonna be hard.
First off, the narration was quite bad. I'm sorry, it was. It pointed out the obvious, repeated itself and switched tenses and used incorrect grammar a lot. It was also pretty emotionless.
Then we have the art, which is clearly made mostly from recycled assets. I appreciate thst you made some original art too, though.
The story was just...wow. It is the reason I can't tell whether this was supposed to be serious. So cliched, so weirdly dark. They were creeped out? And, I'm sorry, she went through jungles? And why did everyone hate Stacey so much? It's weird. What was that ending with the grandpa? Was it supposed to be a commentary on the justice system? This whole thing sent such mixed messages. It's hard to believe anyone wrote this with a serious face, but I feel like that has to be the case. This is worth maybe 2.5 stars as a "drama", but it's funny, so 3 stars. However, the narration is still bad and it could have been really funny if it was accentuated in a different way, so it's not very good as a comedy or a drama. I suggest in the future, try to make your stories less immersion-breakingly dark (if you want it to be serious), be careful about switching tenses in them and try not to repeat yourself. If you want your stories to be written in a randomly funny way, then try to make that clearer. Like, do something silly with your narration, something random.
The animation was of varying quality. Some parts looked awkward and kinda terrible, others looked inspired and good. I think your editing here wasn't great. I feel like you elaborated too much in the trailer. Like, instead of showing a single shot or 2 shots of her hanging/falling off the train, you showed 3. Same goes for "I cannot help you/No more games!" 3-4 shots again.The action built up nicely with the music though, but maybe the "If we do this, we do it together" part should have come before the parts where they're getting ready for takeoff. It's a more logical progression. And those parts should have been in a more logical order, too, since they flew off before getting ready. I know that may be the order of events in the movie, but for a trailer, you have to splice parts together to create a satisfying progression.
Can't you animate a normal swing? You'd think that's easier than this. Everyone was flailing around like maniacs. There were some pretty cool kills, like the behind-back slice and shooting one guy through another, but the animation was so jarring. The main character teleported at one point. And what was that ending? Why was there a still image for the last minute of the movie?
I know that improving us a process, so I'm not gonna tell you to get better, I'm just gonna tell you to make the whole thing less jarring. I don't care, make it fast, make it slow, but please, don't do this. The action is unintelligible.
The animation is bad, understandable as it's your first time. However, the really jarring thing here was Torture's size. In the first shot he's twice the size of a normal grunt (still way too small) and then he becomes grunt-size. At least, that would be the case if grunts were normal-sized. Instead, they became tiny and the background remained the same size, making the rooms huge. You also need bullet lines. The plot was non-existent too. Why was there a gigantic gun just randomly lying there? Why was Torture even there? What was his goal on the roof? Oh, and the elevator scene lasted too long.
Try to add more action for your next animation, have an actual plot and try to make the sizes of the characters normal. At least I liked the way he blasted through those two Engineers.
thank u for giving your opinion, yea i know this animation really sucks!, im trying to make my animations better
Could have been decent, but it was far too slow and I could barely understand anything. Couldn't you find a better microphone? I'm sure it's not that hard to get better wuality than this. The art was pretty nice, but it wasn't really funny. The Elizabethan brows were, I guess, but I couldn't understand anything else, really. In the future, try speaking more clearly, maybe get a better microphone and speed things up a lot.
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