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TheReviewTrickster

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An interesting choice. The voices were comically accented to the point where it was pretty annoying. Obvious that it was one or two voices as well. The action was pretty nice though, I really liked that one guy getting his fingers blown off. Some decent strategy too, for all the 3 enemies that got taken down. There were some inconsistencies. Namely, you made a disorienting choice with the bounty hunter coming into the room from the left after running up the stairs. Then there's the fact that the (I assume) prostitute just vanished. And lastly, the shot the bounty hunter fired ricocheted off the lamp and didn't hit the gringo, making it a pointlessly distracting cut that makes you think the fugitive should have been hit. It's just misleading. I liked how he threw a tortilla though. That's an accurate Mexican if I've ever seen one.
Overall had some nice action but the voice acting and spatial continuity weren't great. It's not your best work.

I was not expecting this. All the years of hype, since childhood I've been waiting. And, boy, you did not disappoint!
It started off a bit slow with the action. A lot of shooting and punching. Later on there's some really nice gore and the whole thing never really lacks strategy. The animation is impeccable, of course. Both Sanford and MAG Hank got their fair share of epic kills and neither felt useless. The real highlight here was the setting. I really adored Auditricky's reality-warping shenanigans, like all the ways he shifted things around and went through walls. Really added to the tension and the feeling that Hank and Sanford are on his turf and they're pretty much helpless. That tension was really there the whole time. The music added to it too, with that hint of epicness. Cheshyre at his best. All the different enemy types were really cool as well, and I really liked Tricky's new monster design. Background art looked really awesome, and that close-up of Tricky aiming really stuck with me!
The story was really cool, it didn't feel anticlimactic (except for the letdown ending, I thought this was the end). I like how The Auditor guided the dynamic duo to victory so he could be restored. He couldn't resist impaling Hank a little though. It, in tune with the action, escalated naturally, none of it felt unnecessary, it was full of energy but didn't glide you through too quick. The ending made sense, though it was kinda disappointing. I guess that just means the next one has to be even more epic, so that's kind of a plus. That part with ''Violence required/aquired'' was really badass.
Probably my favorite Madness Combat yet. I know everyone likes the early ones, and I do too, but this feels like a different series. To be honest, some of the later ones were lacking in terms of action. It got stale. This restored my faith in you as the king. We really needed something different, and this feels like the most unique episode for sure. Now, I'm definitely biased because of the hype, but I think that's OK. I really do think this was a great Madness movie and there's no way I can ignore the episodes building up to it, because this was made to be an answer to the build-up. You really put in a ton of effort, and it paid off. I think this should have been the end, but maybe you'll do even better with the next one, and if you don't, the review of that will settle it. The only thing I didn't like other than that was Hank not making ouse of the blade on the gun he got. if that wasn't a blade, it hsould have been. So I don't know what you'll think of my review, but I sincerely hope it gets across that I truly respect you for this.

Better on average than I was expecting. Still not nearly as high-profile as, say, WhiteHank. I have to say that most of the clips at least had some cool kills.
@Djjaner's opening clip was cool, though slower. A nice way to start. Smooth animation and badass/original kills (sometimes). However, the sound effects were too much and made the repetitive shooting kills much worse. @EviltRoTo's clip had weight, but was pretty slow and kind of stiff. @Kazo had some strategy involved, was fast and had really cool kills. Kazo, I haven't seen you before, but I like you. @thece's clip was really cool, especially that second part (if that was thece). A fun and fast-paced bloodbath. The Hank part was just kind of boring though. @Zapchon's part wasn't that interesting, though well animated. Some nice kills, but not revolutionary. @A-Max, again, had weight, and was pretty satisfying. Maybe it was a little slow or a bit stiffp'll or something, but still satisfying. That one ATP guy aimed like a Storm Trooper though, he couldn't hit Tricky 3 feet away from him. @SentryTurbo's part was very fluid and had detailed movement. The blood effects were really nice too, and there was some cool strategy. @EKKiro's part was quite boring, a lot of shooting, the startegy seemed pretty pointless. You need to practise. Go and experiment a bit with different things. Maybe it was the time limit of the collab. Andy442's clip had nice animation, but not very much action or cool moves. Thece's second part was quick and pretty fun, though a bit incomprehensible with the first melee hit it seems. Not really any super cool kills but a nice little clip. Djjaner's next clip was short but had some nice flips ad stuff, I like how he actually managed to shoot Jebus. Not really any super cool kills though. @Bantuatha, I'm sorry, but you need to practice a lot. The aiantion was quite choppy in your part. You had some interesting kills in the second room, but for the most part it wasn't too interesting ad the animation stuck out very much. Also, I don't get why Jebus threw his gun at the wall at one point. Couldn't he have thrown it in the guy's face? Be careful in the future with stuff like that, use any opportunity you can to incorporate battle strategy into your stuff. @Electronic-Headphone's part wasn't great in terms of aniamtion, though it was somewhat better. It went overboard on the blood in osme places, but had some cool moves. I'm assuming @Agent5043 is Agent ATP. You would have had a cool kill with Tricky throwing the engineer into the ceiling if it wasn't slow and weightless. I notice you put in his body a bit later, but maybe some blood dripping from it or it falling down would have been better. The rest was pretty slow and boring, and MAG Hank was killed way too easily. @Mr-Musikant's part had pretty nice animation, though it wasn't very interesting until the end. I liked the way the SWAT ATP's swing was animated. DatSimple (?) animated their part nicely. There were some cool kills, effects and strategy. @MJorik's part wasn't badly animated and had some OK kills, but it was too fast with the cuts and the Auditor battle, the ending was a cop-out and there wasn't very gory. ATP's next part was choppy again, but it had some nice kills and I liked the weight of the shotgun shots. The part after that (which one of you rascals did that?) was very well animated, had awesome gore and was fast-paced. I loved the fight between the two guys. @omega17172's part had a nice idea with the shadow Hank being a distraction, but it was a lot of Hank shooting people and then getting shot. @DoiCi was a lot of shooting, but it was nicely animated with gore, though it did seem a bit not-fluid sometimes. Iron Rod's part was really cool because it was such satisfying melee, and even though it was just a guy beating the shit out of another guy with no resistance, it had weight and was just cool with the moves and everything. @Agmon525's bit was kinda choppy but fast in a cool way, with some cool kills. It was a bit too linear and shooty though. @RAI4AN, you've improved a lot since I last saw youm the throwback style you used was interesting, though not as satisfying. The only somewhat interesting kill was Tricky's. Keep it up though, you seem to have been working hard all this time! JDX had some really nice gore, kills and strategy. It was also satisfying to finally see the Moustache Star destroyed. Next up, another RAI4AN bit. I liked the strategy here, and the guy who turned into a blue screen was pretty funny. You should avoid ending on memes though, especially dead ones that take away the satisfaction of a guy getting destroyed. @kalema's ending seemed more fast than fluid, but I liked the hyperviolence that came from that speed. It felt brutal. The last shot was pretty anticlimactic though, and uhhh... didn't look that great.
Overall, this was a fun collab to watch, with newer animators also practising and improving. It could have been a lot better, even on the experienced animators' sides, but it was still fun.

Bantuatha responds:

Revolver has 6 ammo limited.

Agent5043 responds:

Well I tried my best and I really wanted some tiny details but... Was lazy.

kRyy responds:

You missed me((

thece responds:

the second part of jebus stuff is kryy stuff,but i finished some stuff for him like feeting,......

Electronic-Headphone responds:

i also expected better animation from myself, but in my opinion, it wasnt that shit, cuz i had 3 months break :D and ur right, the last 3 seconds, could be much better, thx for constructive critics

That had some nice animation and I liked the grumpy guy's disinterested almost-rambling. The idea is pretty bizarre but fun enough. Maybe the speech could have been louder in relation to the music.
Overall a fun little short. Doesn't do any more than it needs to, keeps things simple. Keep it up!

While I'm not too big of a MAG fan, I do love it when characters just get smooshed into the wall like this. I liked the implied story of a devoted MAG agent going on a rampage because he's dissatisfied with the state of the AAHW or whatever the organization is at this point. That little bit of monologue at the start was actually really cool and didn't drag things down like in some movies. As for the action, I appreciated how he was so casual with the killing. There was decent variety, with ripping people up and stuff, but not enough. Most of it was people getting punched into the wall, which is satisfying, but gets old after a while, just like any move constantly reused in a Madness toon. The ending was pretty nice (and funny) and I liked how the MAG had to break through every single door to get through.
Overall a neat and satisfying incident, but could have been cooler with more variety, like throwing tiny-ass knives back at the tiny-ass grunts who threw them first or something. Maybe he could have grabbed one, spun around and Olympic-tossed him, etc. Just feels like a bit of a missed opportunity. Cheshyre's music was nice though.

Krinkels responds:

solid criticism, brooooOOOooo thanks!

I also think it needs more sound. This way, ti felt very awkward, and the crude, low-detail art style/animation didn't help. The fact that the dino couldn't reach his gun was pretty funny, though ultimately this feels unsatisfying, it just sorta happens. The meteor thing was pretty good, but, again, just sorta happens. I know you don't have a lot of time to make these, but try adding sounds and having a more satisfying story in the future.

The music was okay but nothing outstanding. Animation was smooth as usual and I liked the action. There was some nice slicing going on, and the gun kills were pretty fun too, though not all of them. Some were a bit too much shooting with nothing else going on. This would include some of the zombies at the start and some agents. I really liked the ones where Hank had to, say deflect a bullet, then shoot. Stuff like that. Avoiding and using the gaps in-between shots. That's always interesting to watch. Some of the slicing at the very beginning wasn't that interesting either. I liked the twist ending though, and the joke with the grunt staying alive through all that was fun. He even smoked.
Overall this is a fun short with some stuff, but it's really not that interesting.

The music was great and very fitting in this one. The animation was impeccably smooth, but that shouldn't be a surprise by a long shot. The 1337 guys were just kinda blown away, but it was nicely animated and a nice contrast for reasons I'm about to get into.
The Moustache star guy looks really creepy and weird, I liked all the "Moustache Smilers" as well. A perfect blend of humor and weirdness. I liked the contrast between them and the 1337s because these guys weren't obliterated quickly. They were taken out one by one in ways more brutal than the 1337s. It showed how paranoid Sanford and Deimos are. They were just pointing their fingers, jeez. I mean, these guys turned around and got ready to shoot before the star even told them about the betrayal. And then there's the fact that this is BETRAYAL. They're so paranoid, man, they see betrayal everywhere. I wonder if the Moustache Star is supposed to represent their subconsciouses or something, it's just sorta telling them everyone is betraying them.
Anyways, I like the variety in the kills of the Moustache Smilers. Some really cool gory kills in there. Deimos' flipping was a little anticlimactic though. Maybe it needed more satisfying sound effects and weight. The guy who shot himself through the head gets best kill, of course.
The ending was cool as well, the guys just stood no chance. Their paranoia came back to bite them. The line of "Betrayal upgrade imminent" was pretty funny.
Keep it up, Krinkels. This was a jice piece of weirdness with (possibly) a deeper meaning.

The animation wasn't the worst I've seen, but the whole thing was very slow and not great. My advice would be, first, not to use random sprites. I mean, a 1337 with a dark oracle? That guy hsould jave all sorts of powers. His buddy never did anything either. The action was just a bit of shooting. As I am not an animator, I can't tell you exactly how to be better, outside of telling you to practice and try checking out some madness tutorials. Also, don't submit tests. They WILL get blammed. Make something longer and more complete. Try more variety in kills, even if it's choppy, it'll be a good start. Also, try adding some sound.

Ksayan responds:

thanks for the review

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