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TheReviewTrickster

939 Movie Reviews

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The fighting and animation were pretty good, but the feet look weird. They kinda go off the body sometimes and that one guy didn't look like he was jumping, more retracting his body into his head. You should also have more blood to make it more satisfying. I also would have liked to see that last guy with the baton collapse. Like @Irongole said, you should work on the gunplay and action a bit. Make the character more energetic when fighting and have him move around more. It's okay to have a cool character, but this time he just wasn't interesting. The idea of the short is pretty cool though, and so are the style of the sprites and the sound effects.

This is what a high-profile collab looks like. Not a single sub-par animator in the bunch. Cryono77's music was great and all the animation was fantastic. I loved the theme and concept, and you guys had some awesome character ideas and designs. i loved Kryy's regenerating guy and Kryy's whole part was awesome, with some great blood and gore. I loved that frontflip slice. Jsoull had cool kills too, and I liked the occult stuff with the skeletons and the transformed character. It's cool how it kept showing up throughout the collab That 3D part was sick too. It was action-packed and fast-paced, and even managed to have an interesting character and story. It was well animated, too. Just didn't have the most detailed models, but whatever. The tactics used in that part were also great with the distraction at the start. Like I said before, I really love the concept of all these characters sacrificing themselves and working together like a perfect machine to retrieve this package. Awez' part was an awesome action introduction. The gore had such a feeling of weight and metallicness kind of. It was so unbelievably satisfying. Then the next part was OK, I liked the way the big guy got killed and how the character ricocheted the package. Gabriel Barsch's animation style is clearly different in the way the characters move, but it was still pretty enjoyable. It's all about wackiness with him. He had some satisfying kills too, like the guys who got blown up with bombs and the guy who got a big shot to the back of the head. I also really liked all the details he incorporated into the background. Speaking of backgrounds, they were great. I loved all the original posters and things. Cethic's background in particular I found really cool. Cethic's whole part was really cool. The kills were great and, like I said, the background. The character was also really cool. SM28 had some great camera movements and really satisfying kills. The person who came after him (y u no signature bro) had a pretty cool idea with the bullets and over-the-top gun acrobatics. The character's 70s cheesy look was also nice and fit the aforementioned gun acrobatics. Kota1337's part was cool too, well animated, fast-paced and had some great kills. That end part had awesome animation, and I really like the colors and reveal, especially with the poster in the previous room. Sentry Turbo's part was very nice, too, alsos had some awesome kills. Spots' part had a cool character with the X-Ray vision and a couple cool kills and gore. Mekeek's part was just not that interesting. I liked the style and it was well animated, but nothing extraordinary. The kills were pretty satisfying and I liked the tactics used, but there wasn't anything particularly standout. mostly just repetitive shooting. The intro had a cool style, but wasn't well animated. The unused and unfinished scenes and other extras were pretty entertaining too. I actually really liked Kota's White Hank stuff.
Overall, an amazing collab, lived up to all the hype. I can't take off more than half a star for the less good parts, there was so much good in there. Happy belated Madness Day!

It's definitely different from the normal madness style, but I like it. The concept is cool and the action is also quite a bit different from normal madness. It's less fluid, but interesting in its own way. It feels kinda like a game because there's distinct action sequences and the attacks feel like quick combos. You had some pretty cool fight choreography and awesome kills with all the gore, slicing and dicing. Seriously, even though it was all melee, it was really brutal and you had some cool stuff in there. The guys who got crushed and chewed up had some of the coolest deaths. The music was cool as well. The fight with the big troll guy was a bit repetitive because the slayer was getting thrown around a lot.
Overall, apretty cool alternative style of madness, but it could be a bit more fluid sometimes and that big guy fight scene could have been a bit more interesting and satisfying. Like if he got a part chopped off. Still though, happy Madness Day!

Ismartal responds:

Thank you very much!
I agree with what you say. I would have liked to make the combats longer and more interesting, but time did not play in my favor. The final troll scene was not included at the beginning but I finished it just before releasing the video.
This type of animation is new for me, I usually do animation drawing frame by frame, I still have a lot to learn, I hope to improving in the following ones.

The animation is very smooth and I really like this. The music is very fitting, I really like the concept and you set up a great atmosphere. Kind of uncanny and weird, but still funny. I loved all the TV shows and movies talking about weird stuff in crates. That twist ending was great too. The voice acting and sound design were cool as well. I liked the flashback sections and the insinuations of Flap/Charlie's criminal history. Charlie's lesson about pens was funny as well.
Great job on this, it was really high quality, unsettling but funny.

JWLustig responds:

Thanks so much for the review! Glad you enjoyed!

The animation was decent, but the action wasn't very interesting. No acrobatics, no melee weapons, mostly just shooting. You switched through a couple protagonists but that's jot that interesting. Like, we don't even know who that last guy was or why he was there. Actually, we don't know why anyone was in that building. I know it's madness, but you still need a story. Back to the action-there were some okay moments, like the zombies getting parts of their heads shot off and the laser gun, but those parts still weren't very interesting since the MCs never did anything interesting. The fact that every zombie was taken out in pretty much the same way slowed it down and added nothing. Seriously, some melee weapons could have made this so much cooler. You even had one in the form of the knife at the end of that gun. And yet, the MC threw away the gun without ever using it, and didn't even throw it at a zombie. The zombies never felt threatening, even though one of them shot the first soldier. They rarely shot and never got close enough to grab anyone. You really wasted an opportunity when the guy was reloading, it was the perfect moment for a zombie to attack him and have some close-range combat. Instead it ended up being entirely pointless. He did knock over a zombie, but that didn't even have proper weight to it and he just shot it afterwards. The ending also wasn't satisfying, because it really didn't conclude anything.
In the future please try to make your action more interesting. You need a proper story and weapon variety, as well as different cool moves for the characters to execute. But for now, happy Madness Day!

The music was really nice, and, just like the previous one, I really like the style. It's a bit more realistic, which is part of what makes the action cool. The blood mist and stuff is great because it sorta adds weight to the shots. The camera movements also help with this. I like the character designs, they're easily identifiable. The story's pretty cool, and I've mentioned I like the action. The camera work really was great, it's very cinematic. The way they escaped also makes sense and was cool. There were some small flaws, though. The guy getting killed at the beginning was cliched, and not just because the nazi tricked them. That cut to black really was kind of annoying and subtracted from the realism. I do like that we saw him dead graphically, it did bring the realism back, and I guess the black screen was kind of indicative of how everything snapped in an instant for the characters. So that part's okay. Maybe at the end you could have had the bullet go through the Nazi's head or have him go along with the impact more to make it more satisfying. Some of that blood mist could have done the trick. It is the grand finale, after all. Also, when the guy escaped after they killed the first guy, there could have been a bit less "shoot, turn around, shoot" Overall, I'd say this was a satisfying ending and just generally a good madness day entry, though it did have some flaws.

I like these sorts of alternate style reimaginings. This was pretty short, and I didn't know some of the fan characters, but the music was nice and the more serious style added some epicness to the madness story. I especially liked the shot with The Savior where it transitions from MC2 to MC8 or whatever. I liked your use of colors to make things more exciting as well. There wasn't much animation, but the animation that was there was pretty good. I get why you couldn't have more animation though, you were making this on and off. Overall, this was a pretty cool little tribute though I wish it ended a bit less abruptly and it was longer

I always like live action and animation blends and this was a good one. It was well animated and got the point across. All the creatures were cute and their reactions were pretty funny, with how the fish took a breather from the water by breathing air and stuff like that. Some weren't as funny, because they were just short reactions that weren't really specific (that one guy who just spits) and you repeated a bit with the water parts. I appreciated Cthulhu though. I really like how this sends an environmentalist message without coming off as preachy and does it in a humorous way. Good job and keep it up!

VolFMaple responds:

Thank you!

I agree with the others. You had an interesting concept, but the ending was very predictable and generic. I really liked the absence of music and the slow build-up. You also lacked a proper setup. Like, what is this building? Why does the MC come back there when there's ghosts? Why is he there in the first place? I know it's a madness movie, but some setup is needed. Also, I thought the "Day 2" thing sounded very generic and found footagey. Plus, what is it Day 2 of? He's not living in the building, right? Besides, you didn't give us a "Day 1" sign. The monster at the end and the end itself with the blood and screaming was super generic and didn't fit the tone. The animation was good, though.
You really seemed to be going somewhere with this one, but you lacked setup and gave into cliches too much. Definitely keep it up and kee experimenting, but be wary of those cliches.

Ghost-Kewell responds:

Thanks for your sincere suggestions,I'll keep them in mind and practice more.

The animation was great as usual, and, even though the premise wasn't the most original, it was still entertaining in its classic madness setup. I felt like it was a bit too short though, and the characters got picked off too quickly. They were all spider deaths, too, except the rando who fell off the ship and the captain. I mean, I like the spider deaths, but maybe if a couple of them got silently taken out by the zombies or something, that would have been nice. Dome of the spider deaths (the ones where the characters got picked up) didn't even have blood, which was a missed opportunity, because you could have blood spurting down from the trees and a mangled body dropping. Not for all of them, but for one. Props to you for nailing the captain character who responds like that and attacks the zombies instead of sneaking around or something. The music was also great. That captain kill was seriously cool though, and the spiders were also getting killed about as interestingly as possible. One thing that bothered me was that the spiders didn't move their legs at all. Like, I get that's how the madness style would handle it but it just looks really weird and stupid sometimes, like they're plastic toys.
Overall, it's very good at some things, but it does have some flaws and missed opportunities.

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