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TheReviewTrickster

184 Game Reviews

66 w/ Responses

What is this control scheme?! Mouse and up arrow for jumping? It's especially hard since for some reason my screen keeps scrolling up whenever I press the up arrow. I don't know if that's due to the game's programming or if it's just the computer. It's an annoying control scheme, to say the least. I have to use the mouse with my left hand while using the arrows with the right. This is inconvenient for someone who is right handed, as WASD would have been much more intuitive. Perhaps add an option to configure the controls manually. The graphics are also just reused images. There's no sound. I appreciate the bonus level, but... why is it unbeatable? In fact, the second level is also buggy, which you even say in your description. The gameplay is boring and the physics are nonsensical. In most games, you would achieve the highest possible jump by double-jumping when the first jump is at its highest, not when it's at its lowest. I guess it's because of momentum carrying over, but this needs to be fixed. This game is barely playable and boring. I hope that with these suggestions, your next game will be better.

The recoil is too much and you can't move fast enough to counter it. Gameplay is boring, and you can shoot through enemies without it registering as a hit. The graphics are okay. Not to mention the fact that it's a lazy spinoff cash-grab.

A cheap cash-in on sift heads' popularity (at least back then). The game is repetitive. The guns all have the same ratings which makes me wonder why the ratings exist at all. Also, the shotgun is completely imbalanced as it's clearly the best. The music is OK. I also found a glitch where The truck wouldn't actually swerve after you killed the drivers and would instead jus stay on the screen, preventing the car that comes after it.

It has INCREDIBLE potential. The art and music are absolutely top-notch. There's SO MUCH new stuff. It's very charming, but the biggest flaw by far might just be the most important thing. The gameplay is very flawed. The controls are very slippery. I understand making the platforming feel light in a game like this, however, you just fall into pits accidentally and it's near impossible to jump on a moving enemy's head. I guess that's why you have the sword. Also, the chompy is way overpowered. Also, the rolling is kinda difficult, especially when landing from the high jump. Please fix these things and you'll have a great game.

Has potential. The graphics are good, and the different death animations are very satisfying. I think that the shotgun should have at least 2 shells when fully loaded. Also either allow for more weapons or tell the player that they can't have more than one firearm. Also, I get that it's all in a small space but the plazer speed NEEDS to be faster. I get it's supposed to increase tension and make the zombies more dangerous, but it's near impossible to get where you want to go in the 10 seconds between waves. Also, why make the C key the one that switches weapons when J is right there and also the most intuitive one. It's also annoying that you can't upgrade your stamina. I am aware this issue is most likely fixed in the full version but still. Like I said, this game actually had some effort put into it, which is nice to see. Hope my feedback was somewhat useful.

DeadChronicles responds:

Thank you for the feedback!

I'm studying your comments, I'll add a instruction screen before the game starts telling 'Just 2 weapons at a time (1 melee / 1 ranged) and take a look to the key changes (C -> J seems logical for me too).

Speed, stamina, clips size and other 'issues' are things that can be upgraded in the full version (link is in the description). This game is being developed with Game Maker, unfortunately the HTML5 export is quite chaotic (at least for me) and I had to cut content for this browser version in order to have something playable (not to laggish or slow).

Again thanks for the feedback!

The mechanics sound intersting, but... why aren't they explained? I cant figure out whats going on. I get the character is supposed to be a magnet but....I just dont understand. sometimes my jump is higher when I jump sorta sideways, I guess. Also he seems to react to the ceiling but he doesnt stick to it. The magnet gun is also poorly explained. I dont get how Im supposed to use it. They dont seem to let me move around very precisely. Please explain things better because this game has some potential.

funnymonkeyone responds:

That's my bad. I was hoping the levels would visually teach you how to play the game but I will be much more descriptive now you mention it so thank you for pointing that out. Cheers ;)

Not stellar graphics and boring gameplay. Enemies can take way too long to defeat. My suggestion is to explain things better. Nothing in this game is explained enough. Also I dont know if you can remove already added troops from your roster.

Chekisteg responds:

Thank you for review, we'll do our best to make game more interesting.

The interactivity with the environment is minimal. The graphics are good. Also sometimes you can't engage the first enemy and you just make the game crash. The enemies have far superior attack and health. Also sometimes the game decides to put you in a defensive stance making you block even though you selected healing. The controls are annoying as the movement is limited to a single direction. Instead of using the J key, the interaction should be triggered by spacebar. If it was fleshed out more, it could be a decent RPG.

Very clunky and slow. It's a difficult task just jumping over the basic spikes and the momentum mechanic where the character speeds up is not very well thought out and gets very annoying very fast because you don't have a lot of space to speed up and even maximum speed is still very slow. I also had no idea I could double jump so I couldn't get anywhere. The amount of HP you have is also very unusual for a hop and bop platformer. The hit boxes on the enemies are also weird and you can't jump on their heads without taking damage. Also, you should add a possibility to skip the beginning cutscene or at least don't force the player to watch it everytime they die. On the plus side, the graphics are okay and there's music. I think if it was polished a bit more and the mechanics and gameplay was cleaned up, it could be a decent game.

cheesydevYT responds:

I appreciate your time and feedback. <3 Also, I just added a skip button just for you. (;

The graphics are...not very good. The controls are really bad, because they're just sooooo oversensitive!! I can't hold the arrow key for longer than two seconds, because I'll fly off the platform. It has music, but it's not very interesting. Also, it's not a hop 'n' bop platformer. Please, fix the controls and just make the game more...well, interesting. Then try again.

sasatio responds:

thanks for your review , im trying to find the problem in graphics because in the editor it looks good but when the game is built the graphics changes

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