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TheReviewTrickster

939 Movie Reviews

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The animation is decent, good enough to do a fun fight scene, but the whole thing moves too slow. Characters will make a swift motion, then stand there for a second or two, all punctuated by repetitive sound effects. You could have a little less of those pauses, especially during fights. If you're gonna interject with dialogue, try adding more movement. Otherwise, I thought the ending was funny as well as the bit after red gets nutshotted. So, keep it up, but experiment with ways to keep the flow going!

dgshooter responds:

Thanks for the tips :>, I 'll be sure to practice more with fighting stuff, it was never my strong style so I'll keep practicing it

Well, this was simply stunning. The animation was truly stellar and worked to accentuate both the adrenaline-filled fight scenes and the emotional moments. You weren't afraid to experiment, use different styles, insert bold images, and it made for very emotionally rewarding storytelling, especially coupled with the music and voice acting, of which especially the VA went far above my expectations for a project like this, I hope the actors get more chances to shine in the future.

The concept itself is very interesting, and I love the weirdness that the recycling depot and memory collectors exude. You did a good job of bringing that out organically while including enough exposition to not have the audience get completely lost. My favorite aspect of this weirdness was probably the dude turning into a brain after getting kicked. The character designs and powers were awesome, memorable and eye catching and you even put effort into making sure the way Fang Tang fights fits her personality, which is something I always appreciate immensely. She keeps her cool and waits for her opponent to have some downtime and then strikes quickly and without mercy (usually with a kick).

The plot itself I found a little confusing, as, from what I understand, the bug man never physically did anything, so how did they find him? How did they know he was crazy strong? The way I understood it, he was just making the dude think he was still being protected by his deceased friend. The other confusing aspects cleared up by the end and I believe were mostly intentional, due to the theme being jumbled memories. I found the bug man altering that little memory to give the hero confidence in himself to be a very clever and interesting ending for him. If you make more of this, you have the potential to tackle the age-old theme of white lies and coping phantasies more deeply, and I'd love to see that.

Congratulations to everyone involved on making something genuinely interesting AND well done. Bravo!

Very interesting! Really nice animation and surreal premise. Mood was conveyed well, although something (probably the lack of intensity in the character's reaction) stopped me from really being creeped out by it. The thing is, I know neither the character who was hanged nor the one who found him, so it's hard to really be invested in the horror of it. Some level of emotion would help the viewer create a connection to the character's emotional state and make it scarier. Otherwise, keep it up! I'm really looking forward to seeing where this is going!

Hey man, don't worry about it. This is cool! I love alternative madness styles and the animation was quite smooth, with the Lupin III-esque chase scene being a welcome bit of slapstick in a genre(?) that's usually serious action bloodbath or full comedy romp. Admittedly, the action is a bit hard to follow when it's as fast as at the start (probably due to the lack of colours/other distinguidhing features) and I found myself having to rewatch the part where the ATPs run away several times to get what was happening. I didn't realize the guy on the right picked up the guy in the middle. I guess the problem is that the viewer is jnvited to focus on the guy in the middle, because he's the one who performed the action of tapping the grunt's shoulder. If he was the one who dodged a shot, I think the rest would be easier to follow. This way, I didn't get that the other guy ducked and then the fact that the hand pulled him the opposite direction of where they go in the next shot didn't help.It seems binding those kinetic, attention-drawing moments to let the viewer flllow the action is the real challenge. I'm sure you're up to it and I really hope we see more from you!

Unit13 responds:

Thank you very much! Yea i realized i screwed up with the attention crap and mostly with awareness of what's happening on the screen .Maybe that's cuz i just was making stuff up without any plan as the time went on(it wasn't meant to be a short at first but rather a small lineart test for me). Soooo yea i 100% agree with you.

That's a nice message, and it's really cool of you to try and make a positive impact with a Flash Flood cartoon. I guess it's also funny, because of the absurdity of a clock talking about this, and that last joke with the canned laughter landed very nicely. My only complaints are that it was a bit static and didn't illustrate what it was talking about too much except for the doctor's office.
Keep it up!

Little-Rena responds:

Thank you, it's a strange thing to try an convey, tried to add something funny in, while not being insensitive, I wanted the doctors office in to make it less static, but I do agree, could have put more in here.

The tragic backstory and "oh wow he's just like his little brother" moment were pretty predictable and cliched, but not totally uninteresting, they kinda fit in with this kind of thing. I liked the fight a lot and it ticked off my most important box, each character having a distinct fighting style. Skid had an advantage in being able to adjust and dodge attacks quickly, jumping off the board and manipulating it if need be and being strong enough to be able to keep one in defensive mode with broad, flexible attacks that couldn't be dodged that easily. However, once One repelled him far enough and he was able to go offensive, Skid was kept on the defensive for a while. Then when he retreated and started shooting from a static position, from a consistent direction, One managed to avoid his barrage while gaining space and mess up the board. Very nicely done, although while framing through I did notice one of Skid's attacks should have placed him right in front of One's blade, with the way he knocked it back not really seeming logical. You did well to obscure it with a flash, though, and it wasn't noticeable when watching the way it's intended to be watched so I wouldn't think to call it a mistake, at least not an important one, when there's so much good stuff here.
Overall, very cool fight, story and dialogue could be better.

I'll be the first to admit, I wasn't expecting this to be as entertaining as it was. The bit at the start where you enlarge the background should have been edited out, as it sorta gives a bad first impression. The "editorial comments", your little bits of narration and pointing out those doritos, were also unnecessary and took me out of it a little bit. Be careful with doing these things in the future and try to show important information without just telling it straight to the audience. The dialogue wasn't the best, obviously, but it did have fun bits. The Super Mario part's gag about the pipe was pretty well constructed. The zapping by random things was a bit jarring and I think you could have done more with each world. I did really like the Pokemon entrance, that one felt satisfying. In the end, you copied Animator vs Animation in an obvious way, but the action, for what it was, was still pretty interesting.

Overall, you should try to tell more visually or at least through dialogue, without resorting ot 4th wall breaks, and try to explore your premise's potential more. You'll get better at animation and writing with time if you practise, so keep it up!

AlexShort responds:

Thank you for the feedback this will help a lot and I also didn’t try to copy animator vs animation but watching all of those videos inspired me to make an animation about stick figures who go on these crazy adventures I appreciate your review and I will definitely do what you say to thx again

Very exciting. I liked the art, ThorClock's throne, and the introduction of this new area of Clock drama. Whatever they were watching at the start was funny too. Looking forward to more! We'll see who wins out in the end. I guess I'm taking off a bit 'cause it's so short and doesn't really have many gags.

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