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TheReviewTrickster

939 Movie Reviews

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This is creepy done right. The slow build-up of tension, the repetitive but ambient music and the simplicity of the style. No long explanations, the viewer is left to ponder. The animation is also great. I love a good paper animation. I like how you did that camera spin shot. It doesn't overstay its welcome (the shot and the whole thing) and it gives a good sense of descending into madness. Absolutely terrific work, keep it up! This is truly memorable.

Fluid animation for the most part. Why are White Hank's "arms" so long? It's weird. There seem to be some missing frames when he grabs the guy at 0:15's sword, as well as when he throws the knife at the 1337 guy at 0:53. Either that, or it just happened extremely fast. Speaking of which, the action in this one is even more fast-paced than normal madness. Nothing wrong with that, in fact, it's kinda cool. Also at the end, White Hank is weirdly slinky.

Kenamy responds:

You can see that it's a different animator in about every 6seconds, so the style is quite unstable for a few of them (or too different from average)

This is the only explanation I have for the moves you mention.

Great animation, not to mention a mix of epicness and humor. The music fits for the most part, but I felt it didn't really mix with some of the battle part. I don't know what's up with all the anime OP parodies of shows lately, but I am loving it.

Fienamation responds:

thanks.. yea , the song actually from my fave anime with mad scientist as the main character,,i love both show so cant help to use the song for this XD

The art is pretty OK. Some of the fight animation is pretty good, but I don't understand why you would turn all the monsters into similar looking human children. One big problem with this is the editing. It's all over the place. Literally. You show a couple seconds at one place, then cut to another one and we have no idea where we even are. You skip a bunch of stuff like it's not important when we're expecting you to show us more of them, and that can be disorienting. You cut off things that are supposed to happen. You don't show Frisk walking through Papyrus' puzzle and when Frisk gets captured by Undine we're...in Alphys' lab(?). Also, during the Chara fight you break the action axis multiple times. First Chara is on the right, then on the left. Then Chara rushes to the right, only to emerge on that very side. Be more aware of your setting. Also, Chara has no logical reason to attack Frisk, as they are vital to Chara's plan.

EFabn86YT responds:

thank u 4 ur feedback. i understand what ur saying but plse b aware that this is my story and u dont know the entirety of it. im gonna b taking more time 2 do my animations so that its the best it can b! i will try 2 make sure i dont put irellevant things in my animations. ;-)

The movement is too fast and not very fluid. There's not really any exciting action either. Make something longer and practice your animation.

Art is cool and looks like your comics. The animation isn't the most fluid, but it's okay. Especially seeing as how this is your "first independent foray into animation". The voice quality and acting is...yeah. I guess try to improve that. Actually, it might just work better with these voices but that's on you to decide. Anyway, it's good otherwise, and funny too. Good job!

ChazDude responds:

I'm probably gonna put up an ad in the collabinator at some point or something. But yeah, thanks for the review!

Feels a bit incomplete and unconnected. The guy gives the girl a flower and then it's just never mentioned again. The animation is OK. I don't play PUBG so I guess some of it went over my head. The ending joke was pretty funny, but I wouldn't recommend using the same joke twice like you did with the heavenly music. You could leave out the flower thing, it really serves no purpose to the story. Either that, or reference it somehow. This way you have a setup but no punchline.

ZirockZ responds:

Probably, should write scenario next time. Thanks, very helpful!

The art works well with the style of the animation. The actual animation isn't too good but it also works with the animation. I wish it focused more on the actual standoff and made it more over-the-top (doesn't have to be over-the-top, the suspense works fine, but at least if it was longer). The voice acting and quality was good. I found the eyes without pupils a bit annoying. In the latter part the completely purple eyes work well to hide the guy's intentions. Pretty good overall. Keep it up, dude!

LOTAC responds:

Thanks man :)

Cool trippy animation. The actual animation quality was kinda choppy, and I feel like some trippier music would have fit more. I feel like the beginning wave part goes on a bit too long and the way the tide pulls back doesn't look very natural. There was nice variety and I liked the skull part. Although some transitions were a bit forced and for a trippy animation it's important to have cool transitions. Of course there were some cool ones, like with the moon, the sunny valley, the horse head's purple stuff and the cracks in the image. At the end a clear transition would have been zooming in on the wolf's fur and transitioning to an icy glacier or something. Fading to white for a transition is kinda boring. I hope to see more from you, 'cause this was pretty cool.

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