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TheReviewTrickster

384 Movie Reviews w/ Response

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There's basically no animation, the feet don't move and it's very slow. Madness is usually done in Flash, so you should switch over to that if it's possible. You also should at least have bullet lines, because it's not very exciting when you have to wait a second to see if a character got shot and you can't see how close the bullets came to hitting them.

SansMLG responds:

i make in android then is hard to make it

The animation was pretty good and I like the idea. You might wanna use bullet lines for gun-based characters though. Also, it felt like you didn't really use Electron the way you should have (he didn't really do any cool stuff with electricity. This actually felt a lot like a video game, especially the first part, probably became if the sound effects and the fact that enemies feel kind of stiff and when the characters hit them, it feels like there's a sort of pause you see in games when you get combos. Also, you should really credit the person who made the music.

AshisAnimation responds:

Thanks for all this complements ... i am not a proffestional animator thats why i love to hear both positive and negative comments to improve my animation skill.yeah i forgot to gave the creadit to the person who made this music. By the way music was compose by FAT RAT. .... thanks ;)

The voice acting is great, the animation is pretty good, and, despite the ugliness and simplicity, the art fits perfectly. This perfectly illustrates the manipulation of children through 80's cartoons and things made entirely to sell merchandise. I thought this was pretty funny, and I adore the way Mario says "Puhsta powah!"

MovieMaximum responds:

Thank you i wouldn't have thought that anyone would like the simplicity of the Backrounds and Mario himself.

You picked a pretty good clip to animate. The animation is nice and the visual gags are pretty good. I like the part when they were doing the cute flirty thing. You also didn't go overboard with the visuals like some animations can do.

toelim67 responds:

Thanks for the input. :) Actually, i think i could have done a little more with the visual gags. im glad you think they're at least pretty good.

Pretty fun style with some awesome bits of animation. Even though most of the animation isn't that fluid, it didn't bother me that much because it was the style, and the fight scene really ramped up the animation. It was just a really enjoyable experience and the music was nice too. Very cute too. I liked that camera movement you did at 1:46. I like what you did with the camera when the guy leapt into the air but it is a bit confusing. Did he leap all the way over the bad dream? You could have given some better indication of that as he was jumping. Also, the way he flies into the screen at 2:12 seems a bit counterintuitive because he came in from lower than expected. It's still a great movie and definitely one of my favorites from the jam. Keep up the good work!

antdung responds:

Thanks for the thoughtful review, man! For this animation I wanted to focus more on readable character poses, something that I've never really thought about, so I ended up with some pretty chunky parts lol.

The animation is pretty nice, and I like some of the camera movements, as well as that moment when the girl did that twisting in front of the camera thing. That is a really weird idea for a monster. The whole monster-genitalia thing has been done before, but it was still pretty good. I'm not sure what he ending was supposed to mean though, was the monster consuming him, was it making him have the dream? You could have made that a bit clearer.

JustRigo responds:

Yeah the monster was consuming him and making him have the dream. You're right in that it was confusing, I didn't realize it until it was too late. I'll definitely strive to make things more clear in the future. Thanks for the review!

Voice acting was good, but the lack of sound really hurt this. Imagine some wacky children's cartoon music playing when they went into the nightmare, it would have been infinitely funnier. The idea is cool, and I like the joke, and the animation is good, but this just hurt it a lot. I appreciate the ™at the end of Dream Wizard™.

KloudKat responds:

Thanks a lot for the feedback! Yeah the first thing I thought when I hit upload was just "This sounds super flat". I'll be reposting it in a few days with better sound now that the submission pressure is off.

Good animation, OK sound quality and pretty good voice acting. I like the twist at the end. I saw it coming but it was still pretty funny. The friend's voice did actually illustrate his character pretty well. I also like the guy's scared face.

snailpirate responds:

Will definitely have to work on getting better sound quality in the future, but thanks for the kind words!

Very interesting concept and story. The animation and art are great, and the setting is really interesting. The music is good and adds a lot to the experience. Like I said, the setting and the way it's explored, as islands in a sea of nothingness is really interesting. My best theory is that the whole thing is some sort of groundhog day looping dream prison, as indicated by the title. Perhaps even memories are involved. I'm not a huge fan of the ending, because I don't really like the whole "creepy symbol with loud noise" jumpscare thing. I think it would have been better if you either ended it with that fade out you used and then cut straight to the screaming image and had the sound be like it was right before the stickman drawing, all choppy and stuff, but not super loud and in your face. Maybe it could have ramped up, but not like this. I like how in the ending the green thingy turned out to be evil, and that sorta let all the built up tense undertones out. The first time I watched it, I had no idea that the bite itself was bad, but then again, the first time I watched it, I wasn't paying that much attention. Maybe you could have made that a slight bit clearer though, because I'm still not completely sure that's what happened. Your description makes me hope that we'll see more of this story.

KarlSia responds:

Great review! Very interesting theory, and you're hitting it pretty close with your mention of memories. I agree, I could've made things a bit more clearer. Allow me to explain a little; It wasn't my intention for it to be a jump scare, honestly I wasn't even thinking of that word during production, I was just thinking of something to represent the horror and bombardment of the 5 senses the girl will experience if she ever falls asleep, which she desperately avoids, hence the theme of Bad Dream. And its not a creepy symbol, its a stickman thats then turned upside down. Its pretty much the fastest thing I can think of when I have a few hours left before the deadline lol (iTs aRt *sarcasm*). Cut to the girl upside down, and its like saying that she's been thrown into something backwards during her sleep. Into pain, into anguish, that sort of concept. Originally was supposed to animate her waking up all jittery before eventually having a break down after she realized what just happened, but I didn't have the time. But I suppose it can be more interesting this way, considering. And to add a little, I'm not saying whether the green fox is evil or not, but you're on the right track with your suspicions.

Smoothly animated as usual. I enjoyed the fight. I like how it really felt like a fighting game as well, with the ducking and the punches felt like that too. That moment when the bottle got tossed to the car felt nice. I also like the smash the bottle did on the ground and the sound effects were nice. The fatalities do need some work however. Maybe the recycling bin could have, like, glowed or something and, a moment later, the menacing monster turned into a simple bottle or another plastic item.

VolFMaple responds:

Thank you!

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