Cool idea and nice, trippy animation. Music worked well with it. However, there should be an epilepsy warning instead of this one. The flashing lights at the beginning really serve no purpose.
Cool idea and nice, trippy animation. Music worked well with it. However, there should be an epilepsy warning instead of this one. The flashing lights at the beginning really serve no purpose.
Ah apologies, they did have reason for being there in terms of how I viewed the story, but you have a good point there
It's well animated but it's not something that's supposed to be on the portal. Animation tests are not really encouraged. I think you should keep animating, and when you've made something longer and more complete you should submit it.
Can I upload it without it being featured on the portal?
Great jokes and great voice quality. The animation for the most part was absolutely superb, but it was a bit choppy in the Barbecubicles bit. The facial expressions were funny too. There was a really cool mix of artstyles. Keep it up!
Thank you! The choppy animation you're referring to was actually a stylistic choice. I was going for a stop-motion type look so I decided to do that scene at 12fps instead of 24. Totally fair if that didn't appeal to you though. Glad you liked it overall!
The art was nice although there wasn't much animation. The voices were a little hard to understand sometimes though. The end was pretty funny. The bystander and end parts remind me of something you'd see in inter-dimensional cable. Would like to see more from you.
Thank you man! This is a really good criticism. I hope to make more that are funnier and better, again thank you so much for this review!
Simple art and not much animation. The yellow blur was really choppy. The joke was predictable but okay.
Thanks for the feedback! This was one of my animations from scratch, and I didn't record it in the best quality for some unknown reason. As I said before, this was a test animation, so I was really testing different art styles at the time. I really was kinda new to the prospect of animation at that time (it was 2017), so it's not the best of quality...
The way the characters walk feels janky and the way they move in battle can also be a bit unnatural and not very fluid. For instance, in the first fight sequence, the guy does a backflip, and while in the air, pulls himself back with the power of his mind, and then does a wiggly jump off the ground. That move felt very weird. Then, when he's in the armory, he takes a silenced pistol even though he's not being very discreet instead of grabbing one of the automatic rifles right behind him. Also there was one zombie who got hit with a whack on the head (which is not enough for a zombie) and didn't explode, even though we later see that all zombies explode. I guess those were specially augmented zombies or something. Speaking of which, why would you keep deadly zombies in your lab blocking your exit at all times? And then why would you have the release mechanism be a single button? That's carnage just waiting to happen. The long fighting part felt drawn out and out of place. Right before that, a guy got rammed by a car and wasn't completely smashed up into bits. He just got nailed to the wall without any blood.
Now, it may seem like I utterly hated your animation, but I didn't. I've seen much worse and if you take some of these tips and keep improving your animation, you could make good madness. So keep practicing, dude!
Thanks I guess? Try to set your mind to 0 and don't analyze to much. allthough thanks for the honesty.
The art is not very good and there's not much animation. I don't get what the things coming off his back are. Is it because he's a kite? I also think you should have used a wider shot when he was going through the atmosphere and things because it was very hard to tell what was going on. It also would have looked more like Nyan cat that way. The music wasn't very fitting at times (like at the end)and you should have synced it so that it kicks off once the cannon fires. Try improving your art and animation.
The tail was inspired by those Chinese dragon kites. I was trying to go for this cork screw like affect with his tail.
Pretty random and wasn't very well animated. The madness grunt attack didn't look very good and the TF2 guy bent over in a weird way. Maybe take more time making the next one and make it longer.
I'll keep that in mind.
Cool idea, only problem is that the laser mushroom part feels a bit slow.
That was tricky to animate since I didn't want to make it go "too fast." I'll keep it in mind in the future.
I like that some killage happened in this one. The 1337 guy looks weird when he's holding his hand up like that. It is a bit strange for madness characters to have voices. The actual kill looks a bit weird too. Keep improving, dude!
Reason why the kill looks odd is because I was trying to sync it up with the other guy.
The Ninja Society of Newgrounds shall rise again! I love NG and I try to help the community.
Age 20, Male
Destroyer of ninjas
Portal City
Joined on 7/4/17