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TheReviewTrickster

183 Game Reviews

65 w/ Responses

The graphics are very simple. The gameplay is very boring and repetitive. It's like you put the mechanics of an idle clicker into a platformer but removed most of the parts where things get automated. It takes way too long just to be able to acquire the jump, the upgrades aren't satisfying for the most part because most of them don't change much. It takes around 4 upgrades (I believe) to get to the left block and it's barely useful anyways. The increase in upgrade prices is way too high, especially when you're starting. The money per second doesn't actually give you money every second and you should change the names of the 'more money' and 'coin timer' upgrades because it's misleading. I thought the 'more money' would give me more frequent coin spawn rates and the coin timer was a timer counting down until the next coin. I guess I should have gotten it anyway since the first upgrade for that was only 2 dollars, but still. Either change the names to make it clearer or add descriptions to every upgrade that tell you how much the upgrade would increase your whatever and just what they do in general. Also, you should really add medals if you can because it takes a lot of time to get these achievements and a reward would be nice. At least the music is fitting. Maybe you could add some background changes or something to make it more interesting. Please take these changes into consideration. Despite all these flaws, I just have this strange feeling that you put a lot of effort into the game, so I hope you've taken something away from all the reviews.

MisterTtocS responds:

Thank you for your review! It was the most helpful and I think that the feedback will help me make a sequel which, I hope, would be much better than this.

Way harder and more frustrating than it's supposed to be. The graphics are simple. The lines from you last toss are not very visible. The tosses are too strong. The hi detection is poor and you have to be very precise. Often times I found the ball going straight through the things, even though it was basically perfect. The music isn't that interesting. Please, do better hit detection in your games.

Hyptosis' art is absolutely beautiful and so, so fitting. There's an undeniable atmosphere and you found the perfect music for the game, as well as a perfect candidate for grimmification, AiW is so insane that it's so full of opportunities for making it darker. The puzzles weren't too hard, but it is a bit confusing that each of the numbers has an arrow leading to the next number, so you don't know where to start, and it would be logical to assume that the one with the chest would be the last room, because it's when she realizes she's sick, and the arrow could be leading to the chest, not the next number. I like the idea of the writing on the wall though. With the backstory in AiD 3, the part about her giving Rabbit the code makes sense, but her writing the details of her fake death -especially since the Queen thought she died from being killed by the Rabbit and the Rabbit himself would be expected to find out he killed Alice- is a plothole. It's still a great game, and a great series, but there are some plotholes.

A great classic. it's a difficult game. The art and gameplay is great. The controls are good as well. It's a fortunate thing you get RP even when you fail, because I would not have beaten the game otherwise. The story is cool, and the voice acting is great! I especially loved it during the last bit when you're escaping the city. The general shows so much subtle emotion when telling the soldiers that help is coming. The extra gameplay modes add more content and the medals add extra motivation. There's variety in the hazards in the different enemies and choppers and whatnot. I don't like how you can get sent into a hit combo if you hit a car. I also don't like how you cаn't reset your upgrades without erasing all your progress, even when trying Highway to Hell for the first time. Regardless, it's a very fun game.

Pretty cool graphics. The title screen looks really cool. The puzzles weren't that hard, and hhegame was pretty short. It did require some thinking and the concept was interesting, but there really wasn't that much to it.

Simplistic but good graphics, challenging but not infuriating gameplay and tight controls. There's a real sense of exploration, and I think a big factor in that is how small the character is. You feel like you're exploring a magnificent, vast world. The music is nice, and the music for the Malor temple is especially cool. The stamina mechanic is also nice and makes you be tactical about your platforming, as well as being a nice substitute for actual death. There's lots of upgrades that let you uncover new areas. The different endings also add possibilities. Like I said, the greatest thing about the game really is the exploration. There's no map, you just learn as you go and it makes it that much more ambient and adds to that feel of a wondrous world. I like how there's also an extra gem to find. Great game overall.

A simple but fun game. It's not overly difficult, but not too easy either. The normal difficulty isn't too easy, and the hard is...well, quite hard. I like how there's also an arcade mode. The game is very addicting, and so is the soundtrack. It sounds really good. I like how the symbols light up when you connect something to them, even when fixing them. It can be a bit easier to keep track of where they are sometimes. The medals add extra motivation. The story and endings are pretty funny. The art is nice, although I'm not sure if you actually wanted the witch to look attractive, because the proportions are kinda uncomfortable. It's fun anyway, seeing as how Arthur's facial expressions are so exaggerated and the game clearly doesn't take itself too seriously. I wish when you click the bet button, you'd skip the last part of the cutscene. The secret ending was a bit disappointing. It took me way too long to figure out where I was supposed to input the code, because I just didn't even think of looking for a secret bet. Also, I think you could have excluded the voices. They weren't that good. Sometimes (not often) my keys refused to respond, but if I was quick enough, I could correct it. I'm not sure if hat's up to the game or my keyboard. Also, I saw someone complain about hte controls not being compatible with all keyboards. the easiest way to fix that would be to add an option for the player to customize the keys. Anyways, this was a very fun game overall.

PoliuxDimension responds:

So you are the second person mention the proportion problem. It's highly possible there is an anatomical problem...this bad habit of mine have to be fixed before my next game come out.

The hard part for the novice artist like me is that I watch my drawing too long, I kinda lost sharp alert of body ratio of my own drawing, but it's easier for other who have the first glimpse at the figure to point the problem out, it would be a huge help if you or anyone can point out which scenes of Mim contain weird body or facial proportion. Review or pm me, I appreciate that.

Maybe I'll totally skip voice, or just made some weird sound for the dialogue in my next game, welcome to give me more advice on how voice should be.

About the key problem...I'm actually digging that subject today, in JavaScript coding. I believe I will find a solution very soon.Thank you for this very detailed review. It helps a lot.

Lots of medals to keep you occupied, great graphics and awesome music with good controls and cool gameplay. The jokes were all great, and it really has all the goofy charm of The Room. There was a nice level of gameplay variety with the minigames and stuff. There's even 2 ENDINGS!!! There's so much content to be explored but it doesn't force you to go back and forth too much if you don't want to. A great and funny game with lots of charm overall.

The Ninja Society of Newgrounds shall rise again! I love NG and I try to help the community.

Age 20, Male

Destroyer of ninjas

Portal City

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